How to Draw Girl Bodies in Different Positions
Understanding the figure
To draw a pose correctly, you don't need to e'er carry an anatomy volume with y'all. It'south non equally difficult every bit information technology seems: observation and practice are your best tools. If at any point you get curious about trying something new (which I hope you do), it never hurts to take a expect at that beefcake volume.
Even if your drawing style is far from realistic, the aspects that make a pose interesting and credible remain the same: strength, rhythm, activity lines, construction and perspective.
Observation:
Your closest reference is yourself. If yous look at yourself in front of a mirror and start moving, you lot will notice that your body works as a unmarried element.
When you raise an arm, the arm is non the only part of your body that moves, dissimilar how the removable extremities of dolls work. The changes in your body don't resemble effigy A, right? For example, your shoulder besides lifts, and many other parts of your body conform to the move as in figure B.
This is what observation means: paying attention to the details and characteristics of the body.
Forcefulness and rhythm
Your characters movement thank you to their inner forcefulness. They can walk, bound, dance… whatever comes to mind! But unless they are floating in space, it is not the only forcefulness that acts on them, as gravity makes their feet stay on country.
When two or more forces interact with each other, a rhythm is set up, which provides rest and sense to the movement.
If your grapheme is pushed to the left, his body volition fall in that management (A), unless he puts up resistance to stand (B).
If the grapheme wants to pull something that refuses to move, his body will lean in the contrary direction. Obviously, once the true cat gives in to the strength, your character will autumn, as the cat was what kept him continuing.
Strength and rhythm provide a lot of visual data you can work with: the weight of your character (1), the balance of his pose (2) or the lack of it (iii).
Activeness lines
The activeness line is the imaginary guide that indicates your character'southward movement. It focuses on actions and helps to unify the whole figure.
Below you can see a couple of examples where strength, rhythm and action lines interact together.
Example 1:
The character (i) has a relaxed opinion, resting on her correct arm. In the figure (ii), we can meet her action line, which covers her whole trunk up to the foot. The shape is slightly similar to an S.
We tin can see it is a relaxed pose because her weight rests on a unmarried point (3) and all she needs is to proceed the balance with her left foot, which remains taut while the correct i is resting.
Case 2:
The adjacent pose is more dynamic, so in that location are more things going on in this paradigm.
This fourth dimension you lot tin can see three activity lines, but the most important are (ane) and (2), the ones that actually tell the story. The kickoff ane covers the whole figure from head to toe, and the 2d one goes in the opposite management, keeping the balance and forming an 10. The third 1 but provides greater stability to the pose.
In this drawing we tin can come across that there is a force that pushes the graphic symbol in the opposite direction to her gaze. Elements such equally the hair, the clothes and the grit on the floor suggest that the forcefulness comes from the right side, and every bit these elements are light, they are affected by the speed with which this force acts.
However, this girl wants to overcome this forcefulness with her own forcefulness. She has no intention of losing the fight.
Example 3:
This time, our character is a baseball histrion. He'southward spinning his torso to get enough momentum and counter the ball'southward force to hit it far away. Don't you get the impression that it will be a home run even though you haven't seen how the scene ends nonetheless? It's the magic of anticipation. If you lot know how to properly handle the strength, rhythm, and action lines correctly, you will be able to guide the spectator along the path you have set. This is very important for any comic artist.
It's important that y'all don't overpopulate your cartoon with too many action lines, because it could misfile the character'due south intention, make the force go in different directions, and take the emphasis away from the virtually important action.
Structure
The body is quite complex and it is difficult to draw correct proportions and move away from the 2D plane. I recommend you shape a base that helps you discern the volume of each element. To do this, nosotros volition use geometric figures such as spheres, cubes and cylinders to represent the structure of the trunk.
These figures tin be freely rotated, stretched, flexed, and twisted co-ordinate to the pose.
These figures represent the direction of the unlike elements of the body. Yous must pay special attending to the limits of the joints, since at a certain betoken you have to turn or twist the body to go along moving in that direction, irresolute drastically the pose.
With practice, this process gets simpler. The better y'all empathise how the figure works, the fewer guides you will need.
Perspective
Perspective turns the 2D plane into a 3D one and adds more depth and visual richness to the composition than simply looking at it from a frontal airplane.
The eye level or horizon line represents the actual height of the viewer'due south eyes (i), and the vanishing points are the lines projected from a point on the horizon (two). The following prototype has a perspective with 2 vanishing points with which we can appreciate ii faces of the figure.
The body is more intricate, but the principle is the same. For case, this effigy's feet and hands are smaller due to the perspective, and even propose usa how nosotros should project the vanishing point lines.
Action poses always look more dramatic when the perspective is exaggerated. Fifty-fifty when the poses are not entirely realistic, the figures seem credible and the scenes await more interesting.
I recommend you to practice and read about perspective as much as possible, every bit it is non something you can primary in a day. Analyze as many references equally you tin. Eventually, you lot'll terminate up seeing vanishing points everywhere.
Essential lines
You tin speed upwards and improve your observation skills by cartoon poses using photos or bodily people as a reference and setting a brusque time limit for information technology. The aim is to capture the essential data of the figure and, of grade, to draw as many poses as possible.
This exercise volition likewise help you to increase your confidence when drawing. Don't be afraid to depict the start line, and even if y'all make a mistake, avoid erasing the lines. Try to focus and draw clean, clear lines.
Below you can see some examples of poses that I accept drawn within 45 to 60 seconds:
At first, focus on drawing the whole body with shine lines. And so, if you take more than time, detail and build the shape amend.
Don't be afraid to draw what you lot don't see or what is hidden, as information technology will give you a better idea of the figure's structure.
Try to exaggerate the lines. It makes them softer and more credible, withal crazy it sounds.
Unless the model is in a very rigid posture, attempt to avert straight lines. The most natural poses are congenital with curves.
I promise these tips accept been helpful!
If you lot desire to see more of my piece of work, from these links you lot tin can access my social media pages and my portfolio:
https://www.instagram.com/eri_duh/
https://twitter.com/eri_duh
https://www.artstation.com/eridey
Thank you and so much for reading this commodity!
– Eridey
Source: https://www.clipstudio.net/how-to-draw/archives/156164